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The Very End of You

Screenshots

  1. Levelshot
  2. Full resolution levelshot
  3. Birds-eye
  4. Top-down Full color

Arenas

  1. Bots
  2. Gametypes

Models

  1. Inline
  2. Model2

Sounds

  1. Background
  2. Overrides
  3. Other

Shaders

    Voxelized

    Coming soon. Reconstructed maps using only X/Y image data.

    Entities

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    "classname" "worldspawn"
    "message" "The Very End of You"
    }
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    "spawnflags" "4"
    "noise" "sound/world/1shot_gong.wav"
    "origin" "952 -648 8"
    }
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    "classname" "target_delay"
    "targetname" "t813"
    "wait" "3.1"
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    "origin" "912 -672 8"
    }
    {
    "classname" "trigger_always"
    "wait" "-1"
    "target" "t813"
    "origin" "920 -728 8"
    }
    {
    "model" "*1"
    "target" "t176"
    "classname" "trigger_push"
    }
    {
    "model" "*2"
    "target" "t158"
    "classname" "trigger_push"
    }
    {
    "classname" "target_speaker"
    "spawnflags" "1"
    "noise" "sound/world/tim_pump.wav"
    "origin" "-118 -922 31"
    }
    {
    "model" "*3"
    "origin" "840 172 753"
    "wait" "5"
    "model2" "models/mapobjects/pipe/pipe02.md3"
    "speed" "1000"
    "dmg" "1000"
    "targetname" "t180"
    "spawnflags" "4"
    "team" "tim"
    "angle" "-2"
    "classname" "func_door"
    }
    {
    "model" "*4"
    "origin" "828 500 753"
    "model2" "models/mapobjects/pipe/pipe02b.md3"
    "team" "tim"
    "targetname" "t180"
    "wait" "5"
    "speed" "1000"
    "dmg" "1000"
    "angle" "-2"
    "spawnflags" "4"
    "classname" "func_door"
    }
    {
    "origin" "256 160 592"
    "targetname" "t812"
    "noise" "sound/world/button_zap.wav"
    "spawnflags" "4"
    "classname" "target_speaker"
    }
    {
    "origin" "312 160 592"
    "target" "t812"
    "targetname" "t180"
    "classname" "target_relay"
    }
    {
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    "team" "tim"
    "classname" "func_door"
    "spawnflags" "4"
    "angle" "-2"
    "targetname" "t180"
    "dmg" "1000"
    "speed" "1000"
    "wait" "5"
    }
    {
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    "angle" "90"
    "height" "1224"
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    "speed" "12"
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    {
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    "targetname" "t181"
    "classname" "target_position"
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    "angle" "45"
    "classname" "info_player_intermission"
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    "team" "powerup"
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    {
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    "origin" "218 71 48"
    "random" "13"
    "wait" "120"
    "spawnflags" "1"
    "target" "t809"
    "classname" "func_timer"
    }
    {
    "spawnflags" "4"
    "origin" "192 43 48"
    "targetname" "t809"
    "noise" "sound/world/tim_weird2.wav"
    "classname" "target_speaker"
    }
    {
    "origin" "-116 1613 31"
    "noise" "sound/world/tim_pump.wav"
    "spawnflags" "1"
    "classname" "target_speaker"
    }
    
    

    Trace-maps

    1. Single pass
    2. Area mask
    3. Basic top-down
    4. Skybox height-map
    5. Skybox bottom-up
    6. Ground height-map
    7. Occupyable Spaces
    8. Skybox volumes (monochrome)
    9. Skybox volumes (RGB = top, bottom, diff)
    10. Skybox volumes (45 degrees)
    11. Mins/Maxs
    12. Scaled
    13. Multipass
    14. Volumetric
    15. Atmospheric
    16. Blueprint
    17. Path-finding
    18. Faceted
    19. Perspective
    20. Heatmaps
    21. Predator