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The Proving Grounds

Screenshots

  1. Levelshot
  2. Full resolution levelshot
  3. Birds-eye
  4. Top-down Full color

Arenas

  1. Bots
  2. Gametypes

Models

  1. Inline
  2. Model2

Sounds

  1. Background
  2. Overrides
  3. Other

Shaders

    Voxelized

    Coming soon. Reconstructed maps using only X/Y image data.

    Entities

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    }
    {
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    }
    {
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    }
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    "spawnflags" "1"
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    {
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    "light" "20"
    "classname" "light"
    "_color" "0.068919 0.068781 0.064345"
    }
    {
    "classname" "light"
    "light" "20"
    "origin" "-480 864 360"
    "_color" "0.068919 0.068781 0.064345"
    }
    {
    "_color" "0.068919 0.068781 0.064345"
    "origin" "-800 840 400"
    "light" "20"
    "classname" "light"
    }
    {
    "_color" "0.068919 0.068781 0.064345"
    "classname" "light"
    "light" "20"
    "origin" "-800 840 472"
    }
    {
    "_color" "0.068919 0.068781 0.064345"
    "origin" "-800 840 328"
    "light" "20"
    "classname" "light"
    }
    {
    "origin" "371 876 472"
    "angle" "180"
    "model" "models/mapobjects/flag/banner_p.md3"
    "classname" "misc_model"
    }
    {
    "origin" "371 1380 472"
    "angle" "180"
    "model" "models/mapobjects/flag/banner_p.md3"
    "classname" "misc_model"
    }
    {
    "classname" "misc_model"
    "model" "models/mapobjects/flag/banner_p.md3"
    "angle" "360"
    "origin" "-501 1372 472"
    }
    {
    "origin" "-501 868 472"
    "angle" "360"
    "model" "models/mapobjects/flag/banner_p.md3"
    "classname" "misc_model"
    }
    {
    "origin" "-63 1716 472"
    "angle" "270"
    "model" "models/mapobjects/flag/banner_p.md3"
    "classname" "misc_model"
    }
    {
    "classname" "light"
    "light" "20"
    "origin" "-64 1696 432"
    "_color" "0.068919 0.068781 0.064345"
    }
    {
    "origin" "-64 1696 504"
    "light" "20"
    "classname" "light"
    "_color" "0.068919 0.068781 0.064345"
    }
    {
    "classname" "light"
    "light" "20"
    "origin" "-64 1696 360"
    "_color" "0.068919 0.068781 0.064345"
    }
    
    

    Trace-maps

    1. Single pass
    2. Area mask
    3. Basic top-down
    4. Skybox height-map
    5. Skybox bottom-up
    6. Ground height-map
    7. Occupyable Spaces
    8. Skybox volumes (monochrome)
    9. Skybox volumes (RGB = top, bottom, diff)
    10. Skybox volumes (45 degrees)
    11. Mins/Maxs
    12. Scaled
    13. Multipass
    14. Volumetric
    15. Atmospheric
    16. Blueprint
    17. Path-finding
    18. Faceted
    19. Perspective
    20. Heatmaps
    21. Predator