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Temple of Retribution

Screenshots

  1. Levelshot
  2. Full resolution levelshot
  3. Birds-eye
  4. Top-down Full color

Arenas

  1. Bots
  2. Gametypes

Models

  1. Inline
  2. Model2

Sounds

  1. Background
  2. Overrides
  3. Other

Shaders

    Voxelized

    Coming soon. Reconstructed maps using only X/Y image data.

    Entities

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    "classname" "target_speaker"
    "noise" "sound/world/fire1.wav"
    "origin" "1084 -2268 152"
    "spawnflags" "1"
    }
    {
    "spawnflags" "1"
    "origin" "1634 -914 152"
    "noise" "sound/world/firesoft.wav"
    "classname" "target_speaker"
    }
    {
    "classname" "target_speaker"
    "noise" "sound/world/firesoft.wav"
    "origin" "1632 -306 152"
    "spawnflags" "1"
    }
    {
    "spawnflags" "1"
    "origin" "958 -148 152"
    "noise" "sound/world/firesoft.wav"
    "classname" "target_speaker"
    }
    {
    "classname" "target_speaker"
    "noise" "sound/world/firesoft.wav"
    "origin" "1606 -12 152"
    "spawnflags" "1"
    }
    {
    "spawnflags" "1"
    "origin" "1454 -232 -156"
    "noise" "sound/world/firesoft.wav"
    "classname" "target_speaker"
    }
    {
    "classname" "target_speaker"
    "noise" "sound/world/firesoft.wav"
    "origin" "1378 284 -156"
    "spawnflags" "1"
    }
    {
    "classname" "target_speaker"
    "noise" "sound/world/firesoft.wav"
    "origin" "706 -1518 152"
    "spawnflags" "1"
    }
    {
    "spawnflags" "1"
    "origin" "-206 -1110 152"
    "noise" "sound/world/firesoft.wav"
    "classname" "target_speaker"
    }
    {
    "classname" "target_speaker"
    "noise" "sound/world/firesoft.wav"
    "origin" "-214 -486 152"
    "spawnflags" "1"
    }
    {
    "spawnflags" "1"
    "origin" "1066 -278 -152"
    "noise" "sound/world/firesoft.wav"
    "classname" "target_speaker"
    }
    {
    "classname" "target_speaker"
    "noise" "sound/world/firesoft.wav"
    "origin" "1058 -38 -152"
    "spawnflags" "1"
    }
    {
    "origin" "992 -2014 88"
    "model" "models/mapobjects/baph/baphomet_gold.md3"
    "classname" "misc_model"
    "angle" "180"
    }
    {
    "origin" "780 -1232 -408"
    "light" "10"
    "classname" "light"
    "_color" "1.000000 0.937255 0.686275"
    }
    {
    "origin" "1604 268 116"
    "model" "models/mapobjects/timlamp/timlamp.md3"
    "classname" "misc_model"
    }
    {
    "classname" "light"
    "light" "225"
    "spawnflags" "0"
    "_color" "1.000000 0.756863 0.250980"
    "origin" "1604 268 138"
    }
    {
    "origin" "932 -155 116"
    "model" "models/mapobjects/timlamp/timlamp.md3"
    "classname" "misc_model"
    }
    {
    "classname" "light"
    "light" "225"
    "spawnflags" "0"
    "_color" "1.000000 0.756863 0.250980"
    "origin" "932 -154 138"
    }
    {
    "_color" "1.000000 0.905882 0.517647"
    "origin" "1606 230 142"
    "light" "20"
    "classname" "light"
    }
    {
    "classname" "light"
    "light" "20"
    "origin" "1564 266 142"
    "_color" "1.000000 0.905882 0.517647"
    }
    {
    "_color" "1.000000 0.905882 0.517647"
    "origin" "1600 308 142"
    "light" "20"
    "classname" "light"
    }
    {
    "classname" "light"
    "light" "20"
    "origin" "1640 266 142"
    "_color" "1.000000 0.905882 0.517647"
    }
    {
    "_color" "1.000000 0.905882 0.517647"
    "origin" "1598 50 142"
    "light" "20"
    "classname" "light"
    }
    {
    "classname" "light"
    "light" "20"
    "origin" "1552 10 142"
    "_color" "1.000000 0.905882 0.517647"
    }
    {
    "_color" "1.000000 0.905882 0.517647"
    "origin" "1604 -40 142"
    "light" "20"
    "classname" "light"
    }
    {
    "classname" "light"
    "light" "20"
    "origin" "1644 16 142"
    "_color" "1.000000 0.905882 0.517647"
    }
    {
    "_color" "1.000000 0.905882 0.517647"
    "origin" "720 -158 102"
    "light" "30"
    "classname" "light"
    }
    {
    "classname" "light"
    "light" "35"
    "origin" "1180 -66 47"
    "_color" "1.000000 0.905882 0.517647"
    }
    {
    "_color" "1.000000 0.905882 0.517647"
    "origin" "1174 -262 47"
    "light" "35"
    "classname" "light"
    }
    {
    "_color" "1.000000 0.905882 0.517647"
    "origin" "1188 166 39"
    "light" "20"
    "classname" "light"
    }
    {
    "origin" "1380 -1444 56"
    "message" "Upper Hallway"
    "classname" "target_location"
    }
    {
    "classname" "target_location"
    "message" "Upper Hallway"
    "origin" "1620 -1688 56"
    }
    {
    "origin" "1176 -796 -76"
    "message" "Middle Hallway"
    "classname" "target_location"
    }
    {
    "classname" "target_location"
    "message" "Middle Hallway"
    "origin" "1248 -924 -76"
    }
    {
    "origin" "1276 -1108 -76"
    "message" "Middle Hallway"
    "classname" "target_location"
    }
    {
    "origin" "456 -132 56"
    "message" "Back Hallway"
    "classname" "target_location"
    }
    {
    "classname" "target_location"
    "message" "Back Hallway"
    "origin" "740 96 56"
    }
    {
    "classname" "target_location"
    "message" "Quad"
    "origin" "2100 -1528 56"
    }
    {
    "classname" "info_camp"
    "weight" "1"
    "range" "2056"
    "origin" "2172 -1156 -44"
    }
    {
    "origin" "-188 -804 12"
    "range" "256"
    "weight" "1"
    "classname" "info_camp"
    }
    {
    "origin" "1182 492 -60"
    "targetname" "t98"
    "classname" "target_position"
    }
    {
    "origin" "1182 488 34"
    "target" "t98"
    "light" "90"
    "spawnflags" "1"
    "classname" "light"
    "radius" "48"
    }
    {
    "classname" "target_location"
    "message" "Rocket Launcher Room"
    "origin" "1180 452 -20"
    }
    {
    "origin" "1180 196 -20"
    "message" "Rocket Launcher Room"
    "classname" "target_location"
    }
    {
    "classname" "target_location"
    "message" "Rocket Launcher Room"
    "origin" "940 152 -20"
    }
    {
    "origin" "948 -392 -20"
    "message" "Rocket Launcher Room"
    "classname" "target_location"
    }
    {
    "classname" "target_location"
    "message" "Rocket Launcher Room"
    "origin" "1388 -404 -20"
    }
    {
    "origin" "1184 -360 -20"
    "message" "Rocket Launcher Room"
    "classname" "target_location"
    }
    
    

    Trace-maps

    1. Single pass
    2. Area mask
    3. Basic top-down
    4. Skybox height-map
    5. Skybox bottom-up
    6. Ground height-map
    7. Occupyable Spaces
    8. Skybox volumes (monochrome)
    9. Skybox volumes (RGB = top, bottom, diff)
    10. Skybox volumes (45 degrees)
    11. Mins/Maxs
    12. Scaled
    13. Multipass
    14. Volumetric
    15. Atmospheric
    16. Blueprint
    17. Path-finding
    18. Faceted
    19. Perspective
    20. Heatmaps
    21. Predator