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House of Pain

Screenshots

  1. Levelshot
  2. Full resolution levelshot
  3. Birds-eye
  4. Top-down Full color

Arenas

  1. Bots
  2. Gametypes

Models

  1. Inline
  2. Model2

Sounds

  1. Background
  2. Overrides
  3. Other

Shaders

    Voxelized

    Coming soon. Reconstructed maps using only X/Y image data.

    Entities

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    "message" "House of Pain"
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    "target" "t2"
    "random" "3"
    "wait" "26"
    "spawnflags" "1"
    "classname" "func_timer"
    }
    {
    "origin" "-1200 -2080 20"
    "targetname" "t2"
    "noise" "sound/world/1shot_greg_03.wav"
    "spawnflags" "4"
    "classname" "target_speaker"
    }
    {
    "classname" "target_speaker"
    "spawnflags" "1"
    "noise" "sound/world/fire1.wav"
    "origin" "-1548 -944 128"
    }
    {
    "origin" "-988 -1635 -110"
    "angle" "225"
    "model" "models/mapobjects/skull/skull_tilt1.md3"
    "classname" "misc_model"
    }
    {
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    "angle" "180"
    "model" "models/mapobjects/skull/skull.md3"
    "classname" "misc_model"
    }
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    "light" "120"
    "classname" "light"
    }
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    }
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    "model" "models/mapobjects/timlamp/timlamp.md3"
    "origin" "-2016 -2816 120"
    }
    {
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    "targetname" "t1"
    "classname" "target_position"
    }
    {
    "origin" "-976 -2488 80"
    "angle" "135"
    "target" "t1"
    "classname" "info_player_intermission"
    }
    {
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    "light" "25"
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    }
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    "classname" "item_health"
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    "classname" "weapon_plasmagun"
    "spawnflags" "1"
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    "classname" "item_haste"
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    "classname" "item_armor_body"
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    }
    {
    "model" "*1"
    "angle" "360"
    "classname" "func_door"
    "team" "stephanie"
    }
    {
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    "classname" "func_door"
    "team" "stephanie"
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    "angle" "90"
    "model" "models/mapobjects/horned/horned.md3"
    "classname" "misc_model"
    }
    {
    "classname" "misc_model"
    "model" "models/mapobjects/horned/horned.md3"
    "angle" "270"
    "origin" "-1920 -2008 128"
    }
    {
    "classname" "misc_model"
    "model" "models/mapobjects/skull/skull_tilt1.md3"
    "angle" "135"
    "origin" "-923 -1705 -110"
    }
    {
    "origin" "-1256 -1088 128"
    "noise" "sound/world/fire1.wav"
    "spawnflags" "1"
    "classname" "target_speaker"
    }
    {
    "classname" "target_speaker"
    "spawnflags" "1"
    "noise" "sound/world/fire1.wav"
    "origin" "-1932 -2816 128"
    }
    {
    "origin" "-2108 -1592 104"
    "noise" "sound/world/fire1.wav"
    "spawnflags" "1"
    "classname" "target_speaker"
    }
    {
    "classname" "target_speaker"
    "spawnflags" "1"
    "noise" "sound/world/fire1.wav"
    "origin" "-1736 -1588 104"
    }
    {
    "spawnflags" "1"
    "origin" "-1078 -1980 268"
    "noise" "sound/world/wind1.wav"
    "classname" "target_speaker"
    }
    {
    "classname" "target_speaker"
    "noise" "sound/world/wind1.wav"
    "origin" "-1078 -1908 268"
    "spawnflags" "1"
    }
    
    

    Trace-maps

    1. Single pass
    2. Area mask
    3. Basic top-down
    4. Skybox height-map
    5. Skybox bottom-up
    6. Ground height-map
    7. Occupyable Spaces
    8. Skybox volumes (monochrome)
    9. Skybox volumes (RGB = top, bottom, diff)
    10. Skybox volumes (45 degrees)
    11. Mins/Maxs
    12. Scaled
    13. Multipass
    14. Volumetric
    15. Atmospheric
    16. Blueprint
    17. Path-finding
    18. Faceted
    19. Perspective
    20. Heatmaps
    21. Predator