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Lost World

Screenshots

  1. Levelshot
  2. Full resolution levelshot
  3. Birds-eye
  4. Top-down Full color

Arenas

  1. Bots
  2. Gametypes

Models

  1. Inline
  2. Model2

Sounds

  1. Background
  2. Overrides
  3. Other

Shaders

    Voxelized

    Coming soon. Reconstructed maps using only X/Y image data.

    Entities

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    "music" "music/fla22k_04_intro.wav music/fla22k_04_loop.wav"
    "angle" "90"
    "classname" "worldspawn"
    "ambient" "6"
    "_color" "1.000000 0.383065 0.201613"
    "message" "Lost World"
    }
    {
    "origin" "648 488 408"
    "angle" "270"
    "classname" "info_player_deathmatch"
    }
    {
    "origin" "928 -192 472"
    "angle" "180"
    "classname" "info_player_deathmatch"
    }
    {
    "origin" "-120 592 472"
    "angle" "270"
    "classname" "info_player_deathmatch"
    }
    {
    "origin" "968 328 344"
    "angle" "180"
    "classname" "info_player_deathmatch"
    }
    {
    "origin" "-392 784 472"
    "classname" "info_player_deathmatch"
    }
    {
    "classname" "holdable_medkit"
    "origin" "984 1232 464"
    }
    {
    "classname" "weapon_shotgun"
    "origin" "-40 304 -136"
    }
    {
    "classname" "item_health"
    "origin" "-328 -72 208"
    }
    {
    "origin" "484 648 208"
    "classname" "ammo_lightning"
    }
    {
    "origin" "264 832 464"
    "classname" "item_health_large"
    }
    {
    "origin" "-64 -322 618"
    "spawnflags" "1"
    "noise" "sound/world/fireloud.wav"
    "classname" "target_speaker"
    }
    {
    "origin" "846 418 393"
    "model" "models/mapobjects/gratelamp/gratetorch.md3"
    "classname" "misc_model"
    }
    {
    "origin" "896 104 400"
    "classname" "item_health"
    }
    {
    "origin" "374 371 -100"
    "angle" "270"
    "model" "models/mapobjects/gratelamp/gratetorch.md3"
    "classname" "misc_model"
    }
    {
    "origin" "528 112 -136"
    "classname" "item_health_large"
    }
    {
    "classname" "weapon_grenadelauncher"
    "origin" "548 1288 464"
    }
    {
    "classname" "ammo_bullets"
    "origin" "816 764 336"
    }
    {
    "classname" "item_health_large"
    "origin" "276 292 208"
    }
    {
    "classname" "misc_model"
    "model" "models/mapobjects/gratelamp/gratetorch.md3"
    "angle" "315"
    "origin" "-438 318 250"
    }
    {
    "classname" "item_health_large"
    "origin" "32 -224 452"
    }
    {
    "classname" "item_quad"
    "origin" "436 -400 300"
    }
    {
    "classname" "misc_model"
    "model" "models/mapobjects/wallhead/wallhead02.md3"
    "angle" "180"
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    }
    {
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    "_color" "1.000000 0.501961 0.000000"
    "light" "10"
    "classname" "light"
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    {
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    }
    {
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    {
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    "classname" "item_armor_shard"
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    {
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    "classname" "misc_model"
    }
    {
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    "angle" "315"
    "model" "models/mapobjects/skull/ribcage.md3"
    "classname" "misc_model"
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    {
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    {
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    "light" "2"
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    {
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    {
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    {
    "angle" "225"
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    {
    "classname" "weapon_lightning"
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    {
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    {
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    {
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    "classname" "ammo_rockets"
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    {
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    "classname" "item_armor_combat"
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    {
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    {
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    {
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    {
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    {
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    {
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    "spawnflags" "4"
    }
    {
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    {
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    "_color" "1.000000 0.803922 0.686275"
    }
    {
    "_color" "1.000000 0.803922 0.686275"
    "origin" "-540 -76 328"
    "light" "5"
    "classname" "light"
    }
    {
    "classname" "light"
    "light" "15"
    "origin" "-448 -240 320"
    "_color" "1.000000 0.803922 0.686275"
    }
    {
    "origin" "-704 -8 396"
    "_color" "1.000000 0.803922 0.686275"
    "light" "20"
    "classname" "light"
    }
    {
    "origin" "896 -88 528"
    "_color" "1.000000 0.803922 0.686275"
    "light" "15"
    "classname" "light"
    }
    {
    "classname" "light"
    "light" "30"
    "_color" "1.000000 0.803922 0.686275"
    "origin" "888 -176 528"
    }
    {
    "origin" "1156 432 532"
    "_color" "1.000000 0.803922 0.686275"
    "light" "10"
    "classname" "light"
    }
    {
    "classname" "light"
    "light" "10"
    "_color" "1.000000 0.803922 0.686275"
    "origin" "1148 272 532"
    }
    {
    "origin" "1148 112 532"
    "_color" "1.000000 0.803922 0.686275"
    "light" "10"
    "classname" "light"
    }
    {
    "origin" "514 -32 278"
    "_color" "1.000000 0.803922 0.686275"
    "light" "20"
    "classname" "light"
    }
    {
    "classname" "light"
    "light" "20"
    "_color" "1.000000 0.803922 0.686275"
    "origin" "514 96 278"
    }
    {
    "_color" "1.000000 0.803922 0.686275"
    "origin" "-404 -304 496"
    "light" "15"
    "classname" "light"
    }
    {
    "classname" "light"
    "light" "15"
    "origin" "-672 -304 496"
    "_color" "1.000000 0.803922 0.686275"
    }
    {
    "classname" "info_player_deathmatch"
    "origin" "232 800 472"
    }
    {
    "angle" "90"
    "origin" "816 656 344"
    "classname" "info_player_deathmatch"
    }
    {
    "origin" "240 12 -104"
    "random" "3"
    "wait" "5"
    "spawnflags" "1"
    "target" "t172"
    "classname" "func_timer"
    }
    {
    "targetname" "t172"
    "origin" "224 -28 -104"
    "noise" "sound/world/lava_short.wav"
    "classname" "target_speaker"
    }
    
    

    Trace-maps

    1. Single pass
    2. Area mask
    3. Basic top-down
    4. Skybox height-map
    5. Skybox bottom-up
    6. Ground height-map
    7. Occupyable Spaces
    8. Skybox volumes (monochrome)
    9. Skybox volumes (RGB = top, bottom, diff)
    10. Skybox volumes (45 degrees)
    11. Mins/Maxs
    12. Scaled
    13. Multipass
    14. Volumetric
    15. Atmospheric
    16. Blueprint
    17. Path-finding
    18. Faceted
    19. Perspective
    20. Heatmaps
    21. Predator