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Arena Gate

Screenshots

  1. Levelshot
  2. Full resolution levelshot
  3. Birds-eye
  4. Top-down Full color

Arenas

  1. Bots
  2. Gametypes

Models

  1. Inline
  2. Model2

Sounds

  1. Background
  2. Overrides
  3. Other

Shaders

    Voxelized

    Coming soon. Reconstructed maps using only X/Y image data.

    Entities

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    "classname" "light"
    "light" "40"
    "_color" "1.000000 0.928571 0.634921"
    "origin" "864 1294 92"
    }
    {
    "origin" "480 1294 92"
    "_color" "1.000000 0.928571 0.634921"
    "light" "40"
    "classname" "light"
    }
    {
    "origin" "672 2316 264"
    "_color" "1.000000 0.937255 0.686275"
    "light" "20"
    "classname" "light"
    }
    {
    "classname" "light"
    "light" "20"
    "_color" "1.000000 0.937255 0.686275"
    "origin" "672 1544 192"
    }
    {
    "classname" "target_location"
    "message" "Courtyard"
    "origin" "960 1792 72"
    }
    {
    "origin" "376 1792 72"
    "message" "Courtyard"
    "classname" "target_location"
    }
    {
    "classname" "target_location"
    "message" "Antechamber"
    "origin" "384 1520 72"
    }
    {
    "origin" "672 1496 72"
    "message" "Antechamber"
    "classname" "target_location"
    }
    {
    "classname" "target_location"
    "message" "Antechamber"
    "origin" "928 1520 72"
    }
    {
    "origin" "1024 1296 72"
    "message" "Hallway"
    "classname" "target_location"
    }
    {
    "classname" "target_location"
    "message" "Hallway"
    "origin" "1088 1040 72"
    }
    {
    "origin" "400 1304 72"
    "message" "Hallway"
    "classname" "target_location"
    }
    {
    "classname" "target_location"
    "message" "Hallway"
    "origin" "272 1008 72"
    }
    {
    "origin" "256 720 72"
    "message" "Mouth"
    "classname" "target_location"
    }
    {
    "classname" "target_location"
    "message" "Mouth"
    "origin" "1088 760 72"
    }
    {
    "classname" "func_timer"
    "spawnflags" "1"
    "wait" "24"
    "random" "6"
    "target" "t27"
    "origin" "552 2232 40"
    }
    {
    "classname" "target_speaker"
    "spawnflags" "4"
    "noise" "sound/world/ambient/x_ominous.wav"
    "targetname" "t27"
    "origin" "520 2200 40"
    }
    {
    "origin" "1024 1000 24"
    "angle" "90"
    "classname" "info_player_deathmatch"
    }
    {
    "classname" "info_player_deathmatch"
    "angle" "225"
    "origin" "936 824 -16"
    }
    
    

    Trace-maps

    1. Single pass
    2. Area mask
    3. Basic top-down
    4. Skybox height-map
    5. Skybox bottom-up
    6. Ground height-map
    7. Occupyable Spaces
    8. Skybox volumes (monochrome)
    9. Skybox volumes (RGB = top, bottom, diff)
    10. Skybox volumes (45 degrees)
    11. Mins/Maxs
    12. Scaled
    13. Multipass
    14. Volumetric
    15. Atmospheric
    16. Blueprint
    17. Path-finding
    18. Faceted
    19. Perspective
    20. Heatmaps
    21. Predator