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Space CTF

Screenshots

  1. Levelshot
  2. Full resolution levelshot
  3. Birds-eye
  4. Top-down Full color

Arenas

  1. Bots
  2. Gametypes

Models

  1. Inline
  2. Model2

Sounds

  1. Background
  2. Overrides
  3. Other

Shaders

    Voxelized

    Coming soon. Reconstructed maps using only X/Y image data.

    Entities

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    "ambient" "10"
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    {
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    {
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    {
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    {
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    }
    {
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    {
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    {
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    "light" "10"
    }
    {
    "origin" "316 2132 1136"
    "light" "30"
    "classname" "light"
    }
    {
    "classname" "weapon_rocketlauncher"
    "origin" "1028 272 584"
    }
    {
    "classname" "weapon_bfg"
    "origin" "800 288 976"
    "spawnflags" "1"
    }
    {
    "classname" "light"
    "light" "30"
    "origin" "680 -1120 304"
    }
    {
    "classname" "info_player_deathmatch"
    "angle" "135"
    "target" "t174"
    "origin" "776 -1304 216"
    }
    {
    "origin" "712 -1896 474"
    "target" "t174"
    "angle" "90"
    "classname" "info_player_deathmatch"
    }
    {
    "classname" "info_player_deathmatch"
    "angle" "90"
    "target" "t174"
    "origin" "-96 -1888 474"
    }
    {
    "origin" "-592 288 592"
    "target" "t174"
    "angle" "360"
    "classname" "info_player_deathmatch"
    }
    {
    "classname" "info_player_deathmatch"
    "angle" "180"
    "target" "t174"
    "origin" "1240 288 592"
    }
    {
    "origin" "-128 2456 474"
    "target" "t174"
    "angle" "315"
    "classname" "info_player_deathmatch"
    }
    {
    "classname" "info_player_deathmatch"
    "angle" "225"
    "target" "t174"
    "origin" "768 2456 474"
    }
    {
    "origin" "200 1520 24"
    "target" "t174"
    "angle" "270"
    "classname" "info_player_deathmatch"
    }
    {
    "classname" "info_player_deathmatch"
    "angle" "90"
    "target" "t174"
    "origin" "512 304 24"
    }
    {
    "classname" "team_CTF_bluespawn"
    "angle" "225"
    "target" "t174"
    "origin" "704 -1096 216"
    }
    {
    "origin" "784 -1808 474"
    "target" "t174"
    "angle" "135"
    "classname" "team_CTF_bluespawn"
    }
    {
    "classname" "team_CTF_bluespawn"
    "angle" "45"
    "target" "t174"
    "origin" "-152 -1880 474"
    }
    {
    "origin" "192 -960 24"
    "target" "t174"
    "angle" "90"
    "classname" "team_CTF_bluespawn"
    }
    {
    "classname" "team_CTF_redspawn"
    "angle" "270"
    "target" "t174"
    "origin" "-16 2512 474"
    }
    {
    "origin" "-72 1680 216"
    "target" "t174"
    "angle" "45"
    "classname" "team_CTF_redspawn"
    }
    {
    "classname" "team_CTF_redspawn"
    "angle" "270"
    "target" "t174"
    "origin" "432 1544 24"
    }
    {
    "targetname" "t185"
    "origin" "1156 760 380"
    "classname" "target_position"
    "angle" "270"
    }
    {
    "targetname" "t187"
    "origin" "-524 -212 380"
    "classname" "target_position"
    "angle" "90"
    }
    {
    "model" "*28"
    "classname" "trigger_push"
    "target" "t189"
    }
    
    

    Trace-maps

    1. Single pass
    2. Area mask
    3. Basic top-down
    4. Skybox height-map
    5. Skybox bottom-up
    6. Ground height-map
    7. Occupyable Spaces
    8. Skybox volumes (monochrome)
    9. Skybox volumes (RGB = top, bottom, diff)
    10. Skybox volumes (45 degrees)
    11. Mins/Maxs
    12. Scaled
    13. Multipass
    14. Volumetric
    15. Atmospheric
    16. Blueprint
    17. Path-finding
    18. Faceted
    19. Perspective
    20. Heatmaps
    21. Predator