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Dueling Keeps

Screenshots

  1. Levelshot
  2. Full resolution levelshot
  3. Birds-eye
  4. Top-down Full color

Arenas

  1. Bots
  2. Gametypes

Models

  1. Inline
  2. Model2

Sounds

  1. Background
  2. Overrides
  3. Other

Shaders

    Voxelized

    Coming soon. Reconstructed maps using only X/Y image data.

    Entities

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    "angle" "360"
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    {
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    {
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    {
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    {
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    "classname" "light"
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    {
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    {
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    "light" "30"
    "classname" "light"
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    {
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    "light" "15"
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    {
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    "light" "15"
    "classname" "light"
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    {
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    {
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    {
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    {
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    {
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    {
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    {
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    {
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    {
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    {
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    "message" "Blue Front"
    "classname" "target_location"
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    {
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    "origin" "404 92 172"
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    {
    "origin" "1152 92 172"
    "message" "Blue Front"
    "classname" "target_location"
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    {
    "origin" "384 540 252"
    "message" "Blue Hallway"
    "classname" "target_location"
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    {
    "classname" "target_location"
    "message" "Blue Hallway"
    "origin" "88 556 252"
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    {
    "classname" "target_location"
    "message" "Courtyard"
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    {
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    "message" "Courtyard"
    "classname" "target_location"
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    {
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    "message" "Courtyard"
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    {
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    "classname" "target_location"
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    {
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    "classname" "target_location"
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    {
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    {
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    {
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    "message" "Red Hallway"
    "classname" "target_location"
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    {
    "classname" "target_location"
    "message" "Red Hallway"
    "origin" "140 -1836 248"
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    {
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    "message" "Red Base"
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    "classname" "target_location"
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    "light" "50"
    "classname" "light"
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    "classname" "light"
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    Trace-maps

    1. Single pass
    2. Area mask
    3. Basic top-down
    4. Skybox height-map
    5. Skybox bottom-up
    6. Ground height-map
    7. Occupyable Spaces
    8. Skybox volumes (monochrome)
    9. Skybox volumes (RGB = top, bottom, diff)
    10. Skybox volumes (45 degrees)
    11. Mins/Maxs
    12. Scaled
    13. Multipass
    14. Volumetric
    15. Atmospheric
    16. Blueprint
    17. Path-finding
    18. Faceted
    19. Perspective
    20. Heatmaps
    21. Predator